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유니티 강좌 모음(영문)
Unity 3D Application (Tools, workflow, Interface, etc) - in HD
Part
1: Unity Interface
Introduction part 1
Part 2: Unity Interface
Introduction part 2
Part 3: Unity Interface
Setup
Part 4: Unity Interface
Introduction to Main Menu
Part 5: Unity Interface
Main File
Part 6: Unity Interface
Main File Applied
Part 7: Unity Interface
Main Edit
Part 8: Unity Interface
Main Edit PS Audio
Part 9: Unity Interface
Main Edit PS Input
Part 10: Unity Interface
Main Edit PS Tag
Part 11: Unity Interface
Main Edit PS Time
Part 12: Unity Interface
Main Edit PS Player
Part 13: Unity Interface
Main Edit PS Physics
Part 14: Unity Interface
Main Edit PS Quality
Part 15: Unity Interface
Main Edit PS Network
Part 16: Unity Interface
Main Asset
Part 17: Unity Interface
Main Asset Applied
Part 18: Unity Interface
Main gameObject
Part 19: Unity Interface
Main Terrain
Part 20: Unity Interface
Main Terrain Raw
Part 21: Unity Interface
Main Terrain Navigate
Part 22: Unity Interface
Main Terrain Tools Mesh
Part 23: Unity Interface
Main Terrain Tools Paint
Part 24: Unity Interface
Main Terrain Tools Trees
Part 25: Unity
Interface Main Terrain Tools Grass
Part 26: Unity Navigation
Introduction
Part 27: Unity Navigation
Alt Camera
Part 28: Unity Navigation
Alt LMR Mouse
Part 29: Unity Navigation
WASD R Mouse
Part 30: Unity Navigation
Arrow Keys
Part 31: Unity Navigation
Mouse
Part 32: Unity Navigation
Gizmo
Part 33: Unity Navigation
Focus
Part 34: Unity Navigation
Maximize View
Part 35: Unity Toolbar
Move, Rotate, Scale
Part 36: Unity Toolbar
Selecting
Part 37: Unity Toolbar
Handle
Part 38: Unity Toolbar
Play Mode
Part 39: Unity Toolbar
Layers
Part 40: Unity Toolbar
Layouts
Part 41: Unity Scene
Control Bar Draw Mode
Part 42: Unity Scene
Control Bar Render Mode
Part 43: Unity Scene
Control Bar Light GameOverlay Audio
Part 44: Unity Scene
Control Bar Aspect Max Giz Stats
Part 45: Unity
Hierarchy
Part 46: Unity
Project
Part 47: Unity
Inspector
Part 48: Unity Animation
Introduction
Part 49: Unity Animation
Interface
Part 50: Unity Animation
Interface Toolbar
Part 51: Unity Animation
Interface Toolbar Applied
Part 52: Unity Animation
Interface Properties View
Part 53: Unity Animation
Interface Curve View
Part 54: Unity Animation
Interface Using Animation Curves
Part 55: Unity Animation
Curves
Part 56: Unity Animation
Curves Broken
Part 57: Unity Animation
Event Key
Part 58: Unity Animation
Event Key Audio
Part 59: Unity Animation
Event Key Particle
Part 60: Unity Animation
Event Key Material
The Fundamentals of Scripting in Unity
3D - in HD
Part 1: Introduction to Java script Video
Series
Part 2: Additional
Programming Websites
Part 3: IDE: Integrated
Development Environments
Part 4: Unity Scripting
Websites
Part 5: Unity IDE
Setup
Part 6: Unity Console
Window
Part 7: Variables and
Scripting Guidelines
Part 8: Variable
Assigning and Print Function
Part 9: Array
Declarations and Indexing
Part 10: Tweakable
Variable in the Inspector
Part 11: Arithmetic
Operators
Part 12: Shorthand
Adding, Subtracting to Itself
Part 13: ‘if’ Conditional
Statements
Part 14: ‘if’ Multiple
Conditional Statement
Part 15: ‘if’ in
Conditional Statement
Part 16: Switch, Case,
Enumeration
Part 17: For Loop - Plus
and Minus
Part 18: For Loop -
Indexing an Array
Part 19: While Loop
Statements
Part 20: Function
Basics
Part 21: Function
Overloading
Part 22: Class
Basics
Part 23: Class
Constructor
Part 24: Class with
Functions and Constructor
Part 25: Class with
Inheritance (Extends)
Part 26: Wrap
Up
Unity 3D Api
(Application Programming Interface) - in HD
Part
1: IDE
Setup
Part 2: Unity 3D
Scripting API explained
Part 3: GameObjects -
What are they?
Part 4: Dot notation and
Navigating the API
Part 5: Translating a
Box!
Part 6: Assigning a
Material Color to a Box
Part 7: Translate
Rotate
Part 8: Time -
Introduction (time.deltaTime)
Part 9: Time - using a
speed variable
Part 10: Time -
time.Time
Part 11: Time -
time.timeScale
Part 12: Time -
time.realtimeSinceStartup
Part 13: Time - gui
display
Part 14: Accessing
Components
Part 15: Accessing
GameObjects through the Inspector
Part 16: Accessing
GameObjects through the Hierarchy
Part 17: Accessing
GameObjects through the Name or Tag
Part 18: Accessing
GameObjects passed as a Parameter
Part 19: Accessing
GameObjects through Type (script)
Part 20: Vectors
Part 21: Variables,
Members, Globals
Part 22: Instantiate
Part 23: Coroutine and
Yield
Game Development - Project 1 -
in HD
Part 1: Introduction
Part 2:
Project Description
Part 3:
Setup
Part 4:
Assets Scripts
Part 5:
Assets Prefabs
Part 6:
Assets Particle
Part 7:
Assets Audio
Part 8:
Assets Scenes
Part 9:
Scripting Introduction
Part 10:
Scripting Player Input
Part 11:
Scripting Player Raycast - Color
Part 12:
Scripting Player Raycast
Part 13:
Scripting Player Random Position
Part 14:
Scripting Player Expose Variables
Part 15:
Scripting Player Click Loop
Part 16:
Scripting Player Respawn Wait Time
Part 17:
Scripting Player Random Color
Part 18:
Scripting Enemy Complete
Part 19:
Scripting Score
Part 20:
Scripting Counter
Part 21:
Scripting GUI HUD
Part 22:
Scripting GUI Menu
Part 23:
Scripting GUI Win / Lose
Part 24:
Touch-ups
Part 25:
Audio Setup
Part 26:
Build PC / Web
Part 27:
Review
Part 28:
Script Reference
Game Development - Project 2 - in HD
Prerequisite: Project
1 completed
Part 1: Introduction
Part 2: Project
Description
Part 3: Setup
Part 4: Assets
Part 5: Assets -
Particles
Part 6: Assets -
Audio
Part 7: Player Script
Part 8: Player Script
Speed
Part 9: Player Script
Move
Part 10: Player Script Move
Final
Part 11: Player Script
Range
Part 12: Player Script Range
Final
Part 13: Player Script Code
Cleanup
Part 14: Player Script
Instantiate Bullet
Part 15: Player Script Bullet
Setup
Part 16: Asteroid Script
Move
Part 17: Prep Scene
Part 18: Bullet Script
Trigger
Part 19: Bullet Script Trigger
Instantiate
Part 20: Bullet Script Trigger
Final
Part 21: Scene Manager
Part 22: Scene Manager
Score
Part 23: Scene Manager
GUI
Part 24: Scene Manager GUI
Counter
Part 25: Menu Screens
Part 26: Screen Main
Part 27: Screen Load
Part 28: Screen Credits
Part 29: Screen Win
Lose
Part 30: Screen Win Lose
Conditions
Part 31: PlayerPrefs
Part 32: Shield
Part 33: Shield Script
Part 34: Star Particles
Part 35: Audio
Part 36: Audio Final
Part 37: Build Final
Part 38: Review
Part 39: Script Reference
Video
Unity Tool Development Project 3 -
in HD
Prerequisite: Project 2
completed
Part 1:
Introduction to Tool Development
Part 2:
Tool Folder Creator Start
Part 3:
Tool Folder Creator Add Menu Item
Part 4:
Tool Folder Creator First Folder
Part 5:
Tool Folder Creator Complete
Part 6:
Tool Folder Creator Comments Refresh
Part 7:
Tool Prefab Creator Menu Item
Part 8:
Tool Prefab Creator Selection Array
Part 9:
Tool Prefab Creator Create Empty Prefab
Part 10: Tool
Prefab Creator Replace Prefab
Part 11: Tool
Prefab Creator Conditional
Part 12: Tool
Prefab Creator Comment Review
Part 13: Tool
Prefab Creator Code Review
Part 14: Tool
2D Ani Sheet Introduction
Part 15: Tool
2D Ani Sheet Brainstorming
Part 16: Tool
2D Ani Sheet Sketch Idea
Part 17: Tool
2D Ani Sheet Research
Part 18: Tool
2D Ani Sheet Step by Step Guide
Part 19: Tool
2D Ani Sheet Pseudocode Explained
Part 20: Tool
2D Ani Sheet Sprite Ani Pseudocode
Part 21: Tool
2D Ani Sheet Step 1 - UV Offset
Part 22: Tool
2D Ani Sheet Step 2 - UV Scale
Part 23: Tool
2D Ani Sheet Step 3 - UV Row Column
Part 24: Tool
2D Ani Sheet Step 4 - UV Offset Scale
Part 25: Tool
2D Ani Sheet Step 5 - UV Offset Scale FPS
Part 26: Tool
2D Ani Sheet Step 6 - 2D Array Offset Scale FPS
Part 27: Tool
2D Ani Sheet Step 7 - Start and End Complete
Part 28: Tool
2D Ani Sheet Step 8 - Adding a Normal Map
Part 29: Tool
2D Ani Sheet Step 9 - Making a Function
Part 30: Tool
2D Ani Sheet Step 10 - AniSprite Component
Part 31: Tool
2D Ani Sheet AniSprite Conclusion
Part 32: Tool
Time Introduction
Part 33: Tool
Time Step 1 - Time
Part 34: Tool
Time Step 2 - Minute, Second, Fraction
Part 35: Tool
Time Step 3 - Print Time to GUI
Part 36: Tool
Time Step 4 - Start Time
Part 37: Tool
Time Step 5 - From Load Time
Part 38: Tool
Time Step 6 - Stop Time
Part 39: Tool
Time Step 7 - Continue Time
Part 40: Tool
Time Step 8 - Reset Time
Part 41: Tool
Time Step 9 - Count Down Time
Part 42: Tool
Time Step 10 - Delay Time
Part 43: Tool
Time Step 11 - Add to Time
Part 44: Tool
Time Step 12 - Since Startup Time
Part 45: Tool
Time Step 13 - Piece it Together
Part 46: Tool
Time Step 14 - Time Polished Code
Part 47: Tool
Time Step 15 - Time Tool Complete
Part 48: Tool
Time Step 16 - Wrap Up and Lab Explained
Part 49:
External Tool - 3DS Max - Scriptspot and Area
Part 50:
External Tool - 3DS Max - Sprite Renderer
Part 51:
External Tool - 3DS Max - Batching and Breakables
Part 52:
External Tool - 3DS Max - Biped Transfer Tool
2D Game Development - SideScroller - in HD
Prerequisite: Project
Tools Dev completed
Part 0:
Introduction and Design Doc
Part 1:
Setting up
Part 2:
Getting Started
Part 3:
Character Animation
Part 4:
Controller Setup
Part 5:
Controller Types
Part 6:
Controller Move Jump
Part 7:
Controller Code Prep
Part 8:
Controller Idle, Walk, Run
Part 9:
Controller Crouch
Part 10:
Controller Jump and Fall
Part 11:
Controller Limit Jump Height
Part 12:
Controller Jump Sound and Particle Effects
Part 13:
Controller Code Conclusion
Part 14:
Player Properties Explained
Part 15:
Player Properties Setup
Part 16:
Player Properties Player States
Part 17:
Player Properties Conclusion
Part 18:
Start Point, Save Point, and Kill Box
Part 19:
Camera 1 - Orthographic and Perspective
Part 20:
Camera 1 - Smooth Follow
Part 21:
Camera 2 - Smooth Follow with Zooming
Part 22:
Camera 3 - Border Follow - Original Mario
Part 23:
Hud Setup
Part 24:
Hud Timer Countdown
Part 25:
Hud Coins and Lives
Part 26:
Item Pickup Design
Part 27:
Item Pickup Component
Part 28:
Pickup Coin Rotate
Part 29:
Pickup Mushroom Setup and Grow
Part 30:
Pickup Mushroom Extra Life
Part 31:
Fireball
Part 32:
Block Setup
Part 33:
Block State Variables
Part 34:
Block States 1
Part 35:
Block States 2
Part 36:
Block State After
Part 37:
Block State Conclusion
Part 38:
Block Bump
Part 39:
Block Breakable
Part 40:
Block Solid
Part 41:
Block Coins
Part 42:
Block Coins Prefab Hud Connection (check)
Part 43:
Block Question
Part 44:
Tube Portal
Part 45:
Gumba Introduction
Part 46:
Gumba Properties
Part 47:
Gumba Function Setup
Part 48:
Gumba Function Start
Part 49:
Gumba Function Update Switch
Part 50:
Gumba Function Move, Idle
Part 51:
Gumba Function Jump, Die
Part 52:
Gumba Function Chase
Part 53:
Gumba Function Chase Gizmos
Part 54:
Gumba Function Home
Part 55:
Gumba Pathnode
Part 56:
Gumba Pathnode Advanced
Part 57:
Gumba Pathnode Screen Icons
Part 58:
Gumba Continued
Part 59:
Gumba Sound from Mario Stomp
Part 60:
Pathnode Setup
Part 61:
Killbox and Lives Update and Hud
Part 62:
Attack Outlined and Gumba Collision Setup
Part 63:
Collider Attack Box Component Setup
Part 64:
Gumba Attack Collider 1
Part 65:
Player Property Finishing Touches
Part 66:
Change Player State
Part 67:
World 1 - 1 Construction and WrapUp
3D Game Development - Mario Clone -
in HD
Part 1:
Introduction
Part 2:
Project Description
Part 3: Mario
Setup
Part 4: Mario
Controller Demo pt 1
Part 5: Mario
Controller Demo pt 2
Part 6:
Sandbox Basics
Part 7:
Character Controller Introduction
Part 8:
Character Sprint
Part 9:
Character Boost
Part 10:
Character Jump 1
Part 11:
Character Jump 2 - Combo
Part 12:
Character Jump 3 - Combo
Part 13:
Character Jump From Air
Part 14:
Character Crouch
Part 15:
Character Jump From Crouch
Part 16:
Character Jump Pad
Part 17:
Character Jump From Object
Part 18:
Character Angle Slide Control
Part 19:
Character Killzone
Part 20:
Character Pickup - Coin
Part 21:
Character Pickup - Keys and Bridge Control
Part 22:
Character and the Moving Platform
Part 23:
Character Grab, Carry and Throw
Part 24:
Character Attack
Part 25:
Character Get Hurt
Part 26: Plant
Trigger Animation Explained
Part 27: NPC
Patrol Explained
Part 28: Camera
Controls
Part 29:
Conclusion
Unity Special Topics -
Exporting - in HD
Part 1: Exporting
with FBX and Axis Directions
Part 2: Exporting
Mesh with Textures
Part 3: Exporting
Animations with Controllers
Part 4: Exporting
Static Mesh from Max to Unity
Part 5: Exporting
Animations from Max to Unity
Unity Special Topics - Online Setup -
in HD
Part 1: Set up a
Free Web Host and Post a Unity Web build
Part 2: Set up
WordPress
Part 3: Posting
Unity Web Builds to Wordpress
Part 4: NetObject
Fusion (free cms) and
Unity
번호 | 제목 | 글쓴이 | 조회 | 날짜 |
---|---|---|---|---|
>> | 유니티 강좌 모음(영문) | 푸딩뱃살 | 60282 | 2013.08.28 12:02 |
유니티 경고, 에러 모음 (재정리 예정) [1+1] | 푸딩뱃살 | 71074 | 2013.08.12 00:09 | |
84 | [유니티] 게임에 로그인 붙이기 [2+1] | 푸딩뱃살 | 5595 | 2015.12.02 20:55 |
83 | [스트립트] Json Parser (파싱) | 푸딩뱃살 | 1415 | 2015.11.25 11:24 |
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